Blackhawk #100

Người đăng: lecuongle on Thứ Tư, 30 tháng 6, 2010

Commander Benson's been posting on the Blackhawk series under DC, and I happened to catch this particular comment:

In 1956, National Periodical Publications, a.k.a. DC Comics, acquired the rights to Quality Comics’ Blackhawk. The adventures of the “Magnificent 7” were still popular with the fans, even though more than ten years had passed since their heyday as World War II Nazi-fighters. So, while N.P.P. allowed most of the other Quality titles it had purchased to die quietly, keeping the Blackhawks in the air seemed to be a bankable proposition.

However, almost from the outset, National Periodical’s tinkering with a successful format would send the famed Black Knights plunging earthward.


I had not read much of the late Quality Blackhawk issues (which technically fall into the Silver Age by my definition), and so I thought it might be worth looking at this particular installment in this series. As a 100th issue, it's historically significant, since it was actually the second comic dedicated to a single feature to achieve that milestone, after Superman about a year earlier, and before Batman, the following month.

The opening story is the cover tale, The Delphian Menace. It's a pretty typical, "aliens attack Earth," scenario. Indeed, the ending is trite and a bit too obvious a swipe: the alien death machine which could not be defeated by any of our weapons, was beaten by water/rust.

So the story goes in as nothing special. The art?

Yeah, I'd call that pretty special. Note in particular how carefully and tightly drawn everything is by Dillin/Cuidera. One can deplore the depiction of Chop-Chop, while enjoying and admiring his strong character at the same time.

Anyway, the scientists do laugh at the Blackhawks when they present evidence of the new planet, since apparently they've been whooping it up at the scientist convention instead of paying attention to their telescopes:

This is definitely an area where the DC Silver Age would not have agreed with the direction of the Blackhawks at the time. The idea that the scientists could possibly be wrong? Not a common theme in Mort Weisinger's or Julie Schwartz's comics.

Overall an okay story, with spectacular artwork.

The second story has its moments artistically. The Nazis and the Japanese cooperated on an giant ship called the Hirumu, that was such a huge expenditure that each ally wanted an equal presence on board, and an equal vote. You can tell where Stan Lee would have taken that story, with the two supposed allies ending up battling each other, right?

But (Editor) Busy Arnold's uncredited (at GCD) writer gives us instead a story of the Nazis and the Japanese working together even after the war to cooperate in a (ten years later) plot to defeat the Blackhawks and then the world:

But they have created atomic power at the South Pole that is unshielded, and so they die when the Blackhawks jet away.

Comments: Mildly entertaining story, that depends on too many variables. I like the artwork a lot.

The third story is about Blackhawk assisting some rebels who are trying to overthrow a dictator named Scorpio. He looks a little like Dr Fu Manchu, but he's got a Caucasian queen:

He also has a pretty fearsome secret weapon:

The tail shoots out balls of lightning, which have a devastating effect:

Chuck manages to survive, but it appears that the rest of the team has been killed. He feigns death himself and tries to gather his strength to seek revenge:

Eventually he attacks, but the odds appear to great, until the rest of the Blackhawks suddenly revive. They defeat Scorpio and his wife, and the rebellion is successful.

Comments: Excellent story! I particularly like the part where Chuck is thinking to himself about his dead comrades. One interesting note is that both this and the second story feature Chuck much more than Blackhawk himself.
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The Phantom - Ghost Who Walks #10 (Moonstone)

Người đăng: lecuongle on Thứ Ba, 29 tháng 6, 2010



It's a Green Giant-DCP scans.

These 3 links were sent to me by Emile.

Rapidshare

Sendspace


Megaupload

 
  Iunknown has helped with Mediafire link.

Mediafire

Enjoy!
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Trivia Quiz #39: Batman's Companions

Người đăng: lecuongle on Chủ Nhật, 27 tháng 6, 2010

1. What did Dick Grayson and Kathy Kane have in common? (No, not that!)

2. Who was Bat-Boy?

3. Who was Batman Jones?

4. Who was Mr. Marvel?

5. Who was the Eagle?

6. What did Commissioner Gordon like to have every evening? (Golden Age reference).
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Frew 1039 - Takal's Mask

Người đăng: lecuongle



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It is scanned by Micho & the link is provided by Rocklud.
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D2-013 The Trail of the Vulke (7 Feb 1955 to 25 Apr 1955)

Người đăng: lecuongle on Thứ Bảy, 26 tháng 6, 2010

Writer: Harvey Kurtzman
Art: Dan Barry

Summary: Reunited with the Space Kids on his birthday, Flash is invited to accompany them in their new spacecraft to visit Mr Pennington and young Cyril in distant Zorania (see D2-007 Space Kids on Zoran).

However, on arrival it soon becomes clear that the entire population is on the run from a vicious menace called 'the Vulcan' and that the only way for Flash to safeguard the progress the planet has made under Mr Pennington is to leave the walled city and take up the challenge...
(Source of summary: www.ipcomics.net)

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It's from Emile's e-collection. All credits go to her & original scanning person.
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D2-012-The Martian Baby (15-Nov-1954 to 5-Feb-1955)

Người đăng: lecuongle on Thứ Sáu, 25 tháng 6, 2010

Writer: Harvey Kurtzman
Art: Dan Barry

Summary: Enjoying a rare moment of relaxation after the conclusion to the 2554 drama (read D2-011 Peril Park), Flash and Dale are once more interrupted when a flying saucer lands nearby and the only inhabitant proves to be an abandoned baby from space

With all the clues leading to Mars, Flash and Dale prepare to land on the planet to solve the mystery, unaware that they are heading straight into a heavy conflict zone as pawns in a ruthless political game...
(Source of summary: www.ipcomics.net)


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It's from Emile's e-collection. All credits go to her & original scanning person.
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Detective #395

Người đăng: lecuongle on Thứ Năm, 24 tháng 6, 2010


Often cited by those who are big on dividing lines as marking the end of the Silver Age Batman, Detective #395 includes the first O'Neil/Adams team-up on Batman. It's a terrific story, amazingly illustrated, and is featured (deservedly) in many "Best of Batman" collections.

But the idea that this is far from the rest of the (late) Silver Age Batman is a bit silly. Following the demise of the Batman TV show in early 1968, Julius Schwartz found that he needed to reinvent yet again the character he'd inherited as editor just before Batmania hit. And this time he hit on the correct formula: Bring in strong artists like Irv Novick (and occasional guest stars like Adams and Gil Kane), and return Batman to the nighttime man of mystery that he had been in the early Golden Age. This he did starting with Batman #204-205's solid (if not classic) Operation Blindfold. The stories published in Batman and Detective from about mid-1968 on all are pretty high-quality, especially compared to what came before.

And it's not as if Adams hadn't been doing Batman in The Brave and the Bold for the last year or so, even if it's O'Neil's first crack at the Caped Crusader. So Secret of the Waiting Graves is not some bolt from the blue; it's a continuation of a trend that had been gathering for about 2 years at the time it was published.

The story begins with Bruce at a party being hosted by a wealthy Mexican couple, the Muertos. The party takes place in a graveyard at night. The first event is a balloon race (yeah, a balloon race in the dark), in which the balloon occupied by one Pedro Valdes, is attacked by hawks and shredded. The man seems fated to fall on the rocks below when suddenly:

Batman's momentum carries the two of them into the river below instead of death on the rocks. Notice how the camera angles are chosen to present the maximum action against a large backdrop?

As the story continues, we begin to understand that the Muertos are not as youthful as they appear:

It subsequently becomes obvious that Valdes himself is definitely a target for murder, when a pottery explodes next to him, revealing the presence of a sniper. Bruce is already suspicious of the Muertos for holding this party anyway, since they are normally hermits. It turns out that they are being kept alive by the Sybil flower, which causes insanity and, oh, by the way, hallucinations:

Anybody, what are they really talking about there? Anybody? Bueller?

Batman saves Valdes and torches the plants:

And they topple into the waiting graves.

Comments: There are some holes in the story. For starters, would the Muertos be so foolish as to have only one patch of the plants that keep them alive? And why would the graves be dug out for them to collapse into? But overall those are quibbles about a tale that certainly does appear to be leading the way into the Bronze Age, with more adult-oriented plots. Adams' art, as always, is spectacular.

The Robin story is a continuation of a two-part tale. It's rather ridiculous. Dick has arrived at Hudson University, only to find a demonstration going on at the registrar's office. The demonstrators are trying to get the Dean to call in the cops, but he is insistent that he will talk with the leaders. A squad car arrives anyway, and the cops inside rough up the protestors. But Dick quickly realizes that the police are phonies as their car has an inspection sticker on it. It's all a plot to give the demonstration ringleaders more credibility with the students, and it appears to be working.

The cops? They're communist infiltrators. No kidding:

Comments: Silly story, enlivened quite a bit by the Gil Kane art.
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D2-011 Peril Park (31-Aug-1954 to 13-Nov-1954)

Người đăng: lecuongle on Thứ Tư, 23 tháng 6, 2010

Summary: Relaxing in a park after returning from the Moon (Read D2-010 The Deadly Touch), a baffled Flash and Dale find and read a message in a bottle pleading for urgent help - from 600 years into the future!

Ignoring pleas from Dale to let the matter rest, Flash convinces Dr. Zarkov to catapult him into year 2554 so he can rescue 'Elda', the author of the message, and find out why the park he has just left is dubbed 'Peril Park' in the future...

Writer: Harvey Kurtzman
Art: Dan Barry
(Source of summary: www.ipcomics.net)

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It's from Emile's e-collection. All credits go to her & original scanning person.
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D2-010-The Deadly Touch (31-May-1954 to 29-Aug-1954)

Người đăng: lecuongle on Thứ Ba, 22 tháng 6, 2010

Writer: Harvey Kurtzman
Art: Dan Barry

Summary: Returning to Earth with Dale after his ordeal in outer space, a dumbfounded Flash soon realises that he somehow has acquired superhuman strength and cannot hold anything or anybody on Earth without crushing it to pieces.

When Dr. Zarkov confirms in his Project X lab that Flash’ exposure to the Sea of Flame (Read D2009 Circea) is responsible, the latter has no choice but to leave Earth in a special-built vessel and banish himself in space forever...

(Source of summary: www.ipcomics.net)


Image and video hosting by TinyPic 

It's from Emile's e-collection. All credits go to her & original scanning person.
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D2-009 Circea (22-Mar-1954 to 29-May-1954)

Người đăng: lecuongle on Thứ Hai, 21 tháng 6, 2010

Writer: Harvey Kurtzman
Art: Dan Barry

Summary: Back on land after their epic undersea adventure (Read D2008 The Lost Continent), Flash, Dale and Dr. Zarkov look forward to a quiet stroll in the park, but their quiet pastime is interrupted when they and several other surrounding bodies start making involuntarily anti-gravitational jumps.

Before anyone can react, Flash and Dale are drawn up to space, suddenly enveloped by life-preserving spaceships and drawn to a mysterious planet in the Coma Berenices constellation...
(Source of summary: www.ipcomics.net)

Image and video hosting by TinyPic 

It's from Emile's e-collection. All credits go to her & original scanning person.
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Frew 1173 - The Ghostly Ruins

Người đăng: lecuongle on Chủ Nhật, 20 tháng 6, 2010

 Image and video hosting by TinyPic 

It is scanned by Rocklud, edited by  Micho & the link is provided by Delboj. All credits go to these friends.
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D2-008 The Lost Continent (26-Oct-1953 to 20-Mar-1954)

Người đăng: lecuongle on Thứ Năm, 17 tháng 6, 2010

Writer: Harvey Kurtzman
Art: Dan Barry
Summary: Enjoying a fishing trip in the West Indies after their harrowing experience on Zoran (read D2007 Space Kids on Zoran), Flash, Dale and Dr. Zarkov discovers an indestructible metal sphere that has been washed ashore after a violent hurricane storm.

Finding only dead bodies inside but also hyper-advanced equipment unknown to humans, the trio soon realises that the bathysphere originates from the sunken civilization Atlantis and engineers the vessel to pilot them down to the lost continent...
(Source of summary: www.ipcomics.net)

Part 1 Image and video hosting by TinyPic  Part 2 Image and video hosting by TinyPic 


It's  from Emile's e-collection. All credits go to her & original scanning person.
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Al Williamson, RIP

Người đăng: lecuongle

Obviously a huge talent, mostly associated with the Golden Age EC Comics, although he did do some select comics in the Silver Age, including the Flash Gordon series for King during their brief foray into the field in the mid-1960s.

I remember being at the Statler Hilton in 1971 for the NYC Comic Convention, and doing a couple of terrific trades in the hallways, and then (mostly) some pretty terrible trades in the hotel rooms. This one guy was trying to push off these Flash Gordon issues on me and I gave him like 25 cents for Flash Gordon #5, after he opened it and showed me the Williamson splash:

But then I made the mistake of paying 35 cents for Flash Gordon #3, which has a Williamson cover and a Ric Estrada interior.

The beauty of Flash Gordon #5, though, is well worth it. Note in particular the interesting use of the inks to create tiny patterns in the leaves and lily pads. That very distinctive look would be copied to great effect by artists like Neal Adams and Jim Aparo in the near future, but in 1967?

Here's a climactic page from that same issue:
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D2-007 The Space Kids on Zoran ( 21-Apr-1953 to 24-Oct-1953)

Người đăng: lecuongle on Thứ Tư, 16 tháng 6, 2010

Writer: Harvey Kurtzman
 Summary: Returning to Earth after his long journey in space and his time-hopping adventure (read D2006 Mr Murlin and earlier strips), Flash is persuaded to help the world’s leading aviation manufacturer build and pilot a new generation space rocket called ‘The Starliner’.

But in persuading the magnate to let the Space Kids, a band of enthusiastic space-age kids newly formed by Ray Carson, take part in the ship’s maiden test flight, Flash has not counted on one of the youngsters possessing special powers that will completely transform the mission...
(Source of summary: www.ipcomics.net)

Part 1 Image and video hosting by TinyPic  Part 2 Image and video hosting by TinyPic 


It's  from Emile's e-collection. All credits go to her & original scanners.
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Those Backwards Alabamans!

Người đăng: lecuongle on Thứ Ba, 15 tháng 6, 2010



When will they get with modern, enlightened thought when it comes to landlord mastication?

This panel comes to us un-retouched from a Batman #162 (March 1964) filler called "Strange Old Laws".
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D2-006 - "Mr. Murlin” (31-Dec-1952 to 20-Apr-1953)

Người đăng: lecuongle

Are strips good? A real fan can understand only. The strips available at this blog one can check Here.

  Some friends are doing good job with Mandrake strips, so my choice goes to another popular Indrajal comics hero: Flash Gordon. The Daily strips by artist Dan Barry are real gems, worth to read.

I can post all available with me in one day, however feel it'll not fair as many may download and never read. So let enjoy together!


Only 32 out of 152 are not available with me now, need help: 39-60, 62, 63, 64, 65, 66, 68, 69,  71, 72, 73.

Story: Harvey Kurtzman
Summary: Moving on from the Awful Forest (see D2005 Awful Forest), Flash's party eventually comes across an English-looking cottage from the 14th century and is soon introduced to the mysterious Mr Murlin and his young daughter Marilyn.

An already intriguing mystery deepens further when it becomes clear that Mr Murlin is a time-traveller who can see into the future, but who is reluctant to return to Earth as he has witnessed his own murder in the revealing ‘Orb’...

(source of info: www.ipcomics.net)

This strip in uploaded in two parts by Emile.


Part 1 Image and video hosting by TinyPic  Part 2 Image and video hosting by TinyPic

It's from Emile's e-collection. All credits go to her & original scanning person.
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Batman #162

Người đăng: lecuongle on Thứ Hai, 14 tháng 6, 2010



The penultimate issue of the Jack Schiff era, this comic symbolizes many of the problems that plagued the Batman series for most of the Silver Age. Obviously the cover is a tribute to (or swipe of) the finale of King Kong.

As the story begins, Batman encounters two robbers who seem more like animals than humans:

The pair escape when the ape-looking one grabs a lamppost out of the ground and wraps it around Batman and Robin.

We learn the secret of the animal-like humans here:

When this second pair of monsters attacks, Batman follows them in the Whirly-Bat. He tracks them down to the canyon where the crooks have their hideout, but:

As you can probably guess, it transforms him into the creature shown on the cover. Robin tries to protect him here:

Of course the real likelihood of fighter jet pilots actually hearing him (with their canopies closed, no less) is nil.

Batwoman tames him with tears and fruit, and he helps her and Robin catch the next set of monsters. They let one of the beasts go free, with Ace, the Bat-Hound tailing it back to the canyon. At first things look grim there, with the crooks freeing a rhino and a tiger, which look likely to make short work out of Batwoman and Robin. But Batman arrives as well, and kayos the other two beasts, after which Robin turns Batman back to normal with the ray.

Comments: Although the weird transformation bit is one of my least favorite plot devices, I have to admit I enjoyed this story more than expected. Part of it was seeing the devotion that both Robin and Batwoman have towards Batman, and their horror at seeing him turned into a monster:

That's very nice characterization.

The backup story features Robin's New Secret Identity. We learn in the opening that Robin shaves points, not to make money from gamblers, but to keep from looking too good:

We can see that Dick chafes a bit at being unable to show his true abilities. Later, he realizes that there is a way. He disguises himself as someone different and gets into a pickup game where he performs like Michael Jordan's more athletic brother. But late in the game, he's stunned and loses his memory. As he walks around trying to remember who he is, he comes upon Batman saving a woman from a fire. But her baby's still in the house, so Dick (disguised) chips in with a spectacular rescue:

Later, when Batman returns home and discovers that Dick has still not returned, he realizes the red-headed youth he had encountered earlier is his ward. As he hurries back to Gotham City, he spies some gangsters and the Boy Wonder, so he kills two birds with one stone:

Comments: A nice, little story with terrific characterization for Robin.
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By Request: Challengers of the Unknown #5

Người đăng: lecuongle on Thứ Tư, 9 tháng 6, 2010



A longtime commenter sent me an email requesting a review of this issue, so I thought I'd tackle it. For starters, the pencils are by Jack Kirby, with inks by Wally Wood, so we're talking two legends of the medium here. Although I am not a huge fan of Kirby's artwork personally, I do think he was the absolute master of page construction. His pages demand that you read them, drawing you through the story like nobody before or since.

I do not classify the Challengers as superheroes, but as an adventure team, much like Sea Devils or Rip Hunter, Time Master. But this issue shows that the line between the two can be rather blurry indeed. As the story begins, a South American train is attacked by a super-powered being. When the guards try to intervene:

Throwing balls of fire would be the hallmark of a character that Kirby would assist in resurrecting a couple years later: the Human Torch of the Fantastic Four.

The Challengers hear about this from June Robbins, who is down in South America on an archaeological dig. It turns out that Vreedl, another member of that party, had stolen a "Star-Stone" from the dig:

So the Challenge in this issue is to prevent Vreedl from getting all four stones (he's already collected one, which accounts for his flame power. But when they pursue him in the jungle, they run into problems. Vreedl starts a fire:

He also starts a stampede, but Red saves them by using an old circus trick. Still Vreedl gets the next gem, and then it's off to India to save a rajah from losing his special diamond. Vreedl's new power from the second gem is that of flight:

But his flying ability is only temporary, and when the Challs close in, he's not above using the superstition of the natives to get away:

The crowd quickly subdues the Challengers and imprisons them. It looks as though they will be unable to get word to the rajah that they are there in time to prevent Vreedl from obtaining the last gem. But, in an amazing coincidence:

She diverts the guards' attention and the Challengers are able to escape. They chase Vreedl to the final gem:

But he escapes with the pearl needed and so (after a battle with some sharks) they chase him onto the land, where he demonstrates his new powers (as shown on the cover). But Ace points out a flaw:

So Vreedl destroys the star stone, and unfortunately for him:

Is Ace making an observation about villains in general, or about comic-book villains?

Comments: Solid, entertaining story with lots of exotic locales and perilous situations. I wouldn't put it down as a classic, but it clearly deserves note as an above-average yarn with way, way above-average art. I like that June plays a fairly prominent role in the story, even if it does seem just a little too convenient for plot purposes.

The GCD does not have a guess for the writer. One thing I noted was the use of the word "fellers". It's not the correct spelling (fellows) or the usual vernacular (fellas). I know I've seen that in other comics but a specific citation is escaping me right now.
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