Flash Gordon - S065 - The Black Box (1957-07-21 to 1957-09-01)

Người đăng: lecuongle on Thứ Ba, 31 tháng 7, 2012

Story & Art: Mac Raboy 
Original run: 1957-07-21 to 1957-09-01
Summary: Continuing their long journey towards Earth (see S-064 The Gatherer), Flash, Dale and Zarkov encounter an enigmatic black box floating in space and decide to bring it on board for closer inspection.
To their complete bafflement it contains a “space genie” expressing itself more than eager to please his new “boss” Flash – cue a long journey to the genie’s origins and a surprisingly ungrateful world...
(Source of summary: www.ipcomics.net)


All credits go to "spax".
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Flash Gordon - S063 - Race to a Star (1957-03-17 to 1957-05-19)

Người đăng: lecuongle on Chủ Nhật, 29 tháng 7, 2012

Story & Art: Mac Raboy 
Original run: 1957-03-17 to 1957-05-19
Summary: Continuing their perilous journey through Mongo (see S-062 Rok), Flash, Dale and Dr. Zarkov arrive at an interplanetary fair, where a lethal but very lucrative space race to the distant star DDS3 and back is about to begin.
Accepting to pilot one of the ship after its occupant is injured during the warm-up, Flash gambles everything on winning the ship he is flying in for a return journey to Earth, but his unscrupulous opponent is prepared to do anything to prevail in a “suicide or success” contest...
(Source of summary: www.ipcomics.net)

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Flash Gordon - S064 - The Gatherer (1957-05-26 to 1957-07-14)

Người đăng: lecuongle on Thứ Sáu, 27 tháng 7, 2012

Story & Art: Mac Raboy 
Original run: 1957-05-26 to 1957-07-14
Summary: Setting course for Earth after the conclusion to their latest Mongo adventure (see S-063 Race to a Star), Flash, Dale and Zarkov are suddenly inexorably drawn towards a dense gas formation, unable to use their ship systems to arrest their course.
Emerging into an eerie space-ship graveyard, the trio, who now can breathe freely without space suits, is beckoned by their mysterious host and instructed to embrace their eternal space tomb...
(Source of summary: www.ipcomics.net)

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Frew #1229: The Assassination of President Lincoln (1999)

Người đăng: lecuongle on Thứ Ba, 24 tháng 7, 2012

Writer:  Tony de Paul
Artist: Cesar Spadari


All credits go to "Laki". 
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When I'm the Evil Genius

Người đăng: lecuongle

I will not give my enemy 24 hours to get off Earth and never return. Previous posts in the "When I'm the Evil Genius" series.
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Frew #1145: Thor's Hammer (1996)

Người đăng: lecuongle on Thứ Bảy, 21 tháng 7, 2012

Enjoy a good Egmont story! Hoping it would make "Kit Walker" happier who has been supporting this blog with his contributions!

Writer:  Tony de Paul
Artist: Cesar Spadari
Cover Artist: Tessa


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All credits go to "Laki".

Next Frew Post: It's also a good comics.
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Flash Gordon - S062 - Rok (1957-01-06 to 1957-03-10)

Người đăng: lecuongle on Thứ Năm, 19 tháng 7, 2012

Story & Art: Mac Raboy 
Original run: 1957-01-06 to 1957-03-10
Summary: Stranded in a deserted sky city (see S-061 Paxora), Flash, Dale and Dr. Zarkov teleport themselves back to Mongo's surface with the help of a hastily re-assembled robot.
Commencing their long journey to the Forest Kingdom, Zarkov begins to harbour doubts about his re-wiring of the robot, as the latter begins to display human emotions and starts using its acquired indestructibility to its own ends...
(Source of summary: www.ipcomics.net)

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Metal Men 1-10

Người đăng: lecuongle on Thứ Tư, 18 tháng 7, 2012

I got the hankering to read a bunch of Metal Men issues in a row, and rather than try to cover the plots and such I thought it might be more interesting to talk about overall impressions from the run.

First, there is more continuity in this series of Metal Men issues than I remembered.  The stories don't always end with cliffhangers, but they often have unresolved problems that are covered in the following issue.  For example, in #2, Tina invents a robot Doc, who turns out to be evil.  She ties him and a plutonium robot who's about to explode to a rocket headed for the moon.  It blows up in flight, "killing" all three.  In the next issue:
So they go to the moon but they can't recover enough of Tina to revive here.  So he creates a new platinum robot, but this time Doc has "fixed" her responsometer:
Doc soon discovers the problem with perfect responsometers; they don't think for themselves:
His last command was to catch him, but she fails to bring him back to the surface, and he only survives because the other Metal Men save him. So he scraps the new platinum robot and they return to the moon and eventually find enough of Tina to revive her, gushing her love for Doc and all.

At the end of that story, Tin is lost in space, having turned himself into a can to capture a giant amoeba from the moon that came back with Tina.  So the next several issues involve the Metal Men rescuing Tin, first from space and then from the clutches of a mad robot queen on another world.

There is certainly plenty of bickering going on within the group; it is obvious that Robert Kanigher, who both wrote and edited the series was picking up on Stan Lee's efforts with the Fantastic Four.  Mercury's always riding Tin and Tina and Doc is constantly frustrated at her amorous advances towards him.

So that's two elements of the Marvel magic that are featured in the Metal Men.  What are the differences?

1. The pressure is never racheted up progressively.  Instead, there is a threat, then a resolution, then another threat and a resolution.  I've talked a bit about George M. Cohan's famous description of a three-act play: "In Act I, you get the hero up a tree.  In Act II, you throw stones at him.  In Act III, you get him down from the tree."  Kanigher always made sure to get the hero down from the tree before throwing stones at him.

2. The villains are, to put it mildly, ludicrous.  Here's the robot queen from #4 and #5:
and here's the villain from #8 and #9:
They're not really menacing, just kind of clownish.  And it does stretch credulity a bit that the Metal Men keep finding these other planets where there are robot rulers and attacking amusement rides.

The one really interesting set of villains is the Gas Gang, who appear in #6 and again in #10:
 Although there's really no particularly logical reason why chloroform, for example, would affect robots, who presumably don't breathe.

The series is not without its share of amusing moments.  For example, when one of Doc's model girlfriends mocks Tina:
The romantic tension between Doc and Tina is well-handled.  As readers we all wanted Doc to recognize Tina as his true love; however, realistically Doc has a very good point:



The educational aspect is frequently mentioned in the letters to the editor, but this mostly consists of mentioning the melting/boiling points of the various metals and Mercury's frequent observation that he's the only metal that's liquid at room temperature. Overall, I found the run entertaining and while silly at times it's not tiresome. I was not a fan of Andru and Esposito's art as a youngster, but I confess that it's grown on me over the years.
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Flash Gordon - S061 - Paxora (1956-11-04 to 1956-12-30)

Người đăng: lecuongle on Thứ Hai, 16 tháng 7, 2012

Story & Art: Mac Raboy 
Original run: 1956-11-04 to 1956-12-30 
Summary: Emerging on the surface after his run-in with the Dactyl-Men of Mongo (read S-060 Journey South), a soaked Flash discovers that Dale and Zarkov have been abducted from their seagoing vessel, but also that the sea is filled with perfect reproductions of the ship.
This is merely the beginning of a bizarre chain of events as a baffled Flash is apprehended and brought to a city above the clouds where he encounters several identical copies of Dale, Zarkov and himself in an existence where nothing is quite what it seems...
(Source of summary: www.ipcomics.net)

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The Subscription Pics

Người đăng: lecuongle

Probably not terribly interesting, but I remember seeing these pictures and wondering exactly which issues they were from, and so I thought I'd spend a little time figuring it out.  In Metal Men #4, I came across this ad for DC's subscriptions:
It's certainly a good deal; 10 cents an issue (by then the cover price was 12 cents).  I seem to recall that advertisers paid a higher rate for subscriber copies than just regular off-the-rack purchases, and of course DC got all the money instead of splitting it with the retailer.  However, since comics were mostly an impulse purchase, the actual number of subscribers was tiny compared to the overall readership.  In most cases, the subscriptions accounted for less than 1% of sales.

But that's not what I want to talk about today.  Instead, I looked at the little pictures advertizing the individual magazines.  As it happens, I had just read Metal Men #3 (Aug-Sept 1963), so I immediately recognized the panel shown there as coming from that issue:
Jimmy Olsen and Cleopatra?  I looked up Cleopatra's appearances by date at the Grand Comics Database, and found that she had appeared in Jimmy Olsen #71 (September 1963), and sure enough the pic shown above is a part of the splash panel for that story:
So it looks pretty obvious that they were choosing very recent issues for the pictures.  Sure enough, the shot of Green Lantern racing through the museum comes from GL #23 (September 1963):
Superboy using his heat vision on the man he's carrying?  You guessed it, from the September 1963 issue (#107) of his mag:
The Action Comics pic is a teeny bit tricky; it actually comes from the August 1963 issue (#303):
Same thing with the Flash; his action shot comes from #138 (August 1963):
Like I said up top, probably not terribly interesting or important, just something I was curious about.

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The Brainiac Story

Người đăng: lecuongle on Thứ Năm, 12 tháng 7, 2012

To most of us kids, it seemed as if Brainiac was like Luthor; one of those villains who'd always been around.  It wasn't until later that I learned that he actually had originated in July of 1958, and thus was only a little over a year older than Supergirl, in comics time anyway.

His first appearance, in Action #242, is also famous for introducing the bottle city of Kandor, an enduring plot device for the rest of the Silver Age.  Here's how his passion for reducing cities was explained in that issue:
There are a couple of oddities, however.  First, why did he only steal one city from Krypton, but multiple cities (including at least Paris, Rome and Metropolis) from Earth?  And wouldn't there be issues with expanding Kandor and Earth cities on the same planet?  Either the Kandorians would all be super, or the Earthlings would be crushed under the heavier gravity.

Superman managed to escape, and restore the Earth cities to their normal size.  But when there was only one charge of the enlarging ray left, he was left with a moral dilemma; should he restore himself, or Kandor.  Fortunately for us, a rocket ship from Kandor, piloted by Jor-El's old college roommate made the decision, pressing the button to return Superman to his normal size.  Brainiac is under sedation for the 100+ year trip back to his home planet.

He returns in Action #275.  In that story, he beams Superman with a combination red and green Kryptonite ray, which mostly impacts Supes like ordinary Red K. He grows a third eye in the back of his head, which comes in handy as with three eyes shooting heat vision at Brainiac, he is able to dissolve the villain's force field. He sends Brainiac back into the past on some remote planet, reasoning that this will get him out of his hair for awhile anyway.

Excluding the oddball Night of March 31st story which I covered years ago, Brainiac's next appearance came just five issues later:
In this story, Brainiac recovers from the suspended animation that Superman had put him in, and zooms into the future.  Along the way he hears voices of crooks imploring him to set them free.  Here's an interesting one:
Entangles his foes in a web, you say?  But Brainiac doesn't need any stooges, and refuses to help them out.  This story does see the return of the bottles, and the shrinking ray, in which Brainiac traps Superman, Lois, Perry and Jimmy, along with Congorilla, who ends up saving them all.

His next significant appearance (Brainiac often appeared in cameo flashbacks whenever the Bottle City of Kandor was mentioned) was in Action #286, when he teamed up with some other villains:
But actually it's just a nightmare that Superman had when exposed to Red K.

His "next" appearance is actually chronologically one of his first.  See, some of Brainiac's henchmen kidnap little Kal-El on Krypton and bring him to Brainiac's home planet, given a name for the first time:
Well, it apparently didn't entirely wipe out the population, as he does have those two helpers.  Brainiac intends to hold baby Kal for ransom so Jor-El will give him his latest invention.  However, it turns out that Superbaby does have powers on Bryak, and thus wreaks havoc on Brainiac's weapons and treasure, so that they return him quickly to Krypton, vowing to have revenge on that planet.  Hence the shrinking of Kandor, which I now must assume was never intended to be restored to its normal size (since the citizens of that city would be super-powered too).

In Brainiac's next appearance, a startling new fact was learned about him: he is a computer!
That's pretty cool and unique, but it doesn't fit in with the tale we've been told before about the population of his home planet (which he ruled) being wiped out by a plague.  At this point, Brainiac simply serves the other computers, and while they have defeated any resistance by the humans that originally created them, they did not wipe out the population.

Armed with this knowledge, Luthor decides to free Brainiac from the prison planet where he's locked up, and to improve the computer:
Of course, there's no honor among thieves and once the operation is done, Brainiac decides he doesn't need Luthor.  Or does he?
And back on Bryak, Brainiac gets another nasty-gram:
Again, it doesn't quite fit the story we've been told about the plague destroying all the people of his homeworld.

Brainiac and Luthor team up to rob Superman of his powers and shrink him to the size of a small bird.  But while they're bickering over who gets to kill him, Superman escapes and sends a message to the Superman Emergency Squad in Kandor.  They arrive and make short work of the villains, but in the meantime, Brainiac has put Supes into a coma, from which the finest Kandorian scientists cannot rouse him.  Brainiac makes a deal; if Kandor lets him and Luthor go, he will release Superman from the coma.  Oh, and along the way, he hypnotizes Luthor into removing the secret timer, and forgetting about Brainiac being a computer.


After that, Brainiac pretty much becomes Superman's generic villain from space.  Oh, occasionally we hear about his twelfth-order computer brain, or his hatred for Kandor, but there's no real attempt to fill in the holes in the back story of Bryak, although I assume a lot of that has chanced since the end of the Silver Age.
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The Trouble With Reprints...

Người đăng: lecuongle on Chủ Nhật, 1 tháng 7, 2012

Is that you can't be sure you're actually reading something that is 100% equivalent to the original. For some examples, consider the Essential Spiderman, Volume 1:
At $16.99, it's certainly a heckuva bargain compared to the price of buying up the individual issues reprinted inside. I doubt if you could find a water-damaged, bug-chewed copy of any of those comics for the same price. But you are giving up something, and not just the color, or the musty smell. For example consider this famous blunder, from ASM #1:
Peter Palmer? But in the Essential issue, that mistake has been cleaned up:
But whoever did the editing on the Essentials did let this well-known error through:
Sometimes the editing goes even deeper than clearing up a simple mistake. I talked awhile ago about Supergirl's first encounter with the Legion of Superheroes, where they explained that they were the children of the original Legion members. However, later on it was decided to put Supergirl in the same Legion as Superboy, and so when that story was reprinted the text in several panels had to be completely changed.

Another, very early example comes from Batman Annual #3. As I discussed a long time ago, the origin of the second Two Face initially involved a romantic triangle between the actor Paul Sloane, a prop man and the latter's girlfriend. Apparently in 1963 the Comics Code Authority decided that the reference to Sloane stealing the prop man's girlfriend had to go, and so a couple panels were redrawn and several others were deleted in their entirety.  Update: A reader named Christopher pointed out in an email that in all probability the real reason for the change was the violence inherent in the prop man using acid to burn Sloane's face.  I find this argument convincing, particularly because a splash panel in another story from Batman Annual #3 was also changed.  Here's how it appeared:
But in the original story, there were three cops falling to the ground:
Given that the effect of that change was to make the scene a little less violent, it makes sense to assume that the Two-Face change was made for the same reason.

Sometimes reprints are amended for cultural reasons. ASM #17 had the web-slinger mocking the Green Goblin's throwing arm:

When that comic was reprinted in England years later, the insult was changed to say that the Gobby would never make it as a "fast bowler" (the equivalent of a pitcher in the sport of cricket).

Another example involves the Famous First Editions. In the mid-1970s, DC reprinted oversized copies of some of their earlier and more valuable comics, including Action #1. The comics came with an outer cover identifying them as reprints, but underneath was purportedly a complete facsimile of the original, ads and all. Well, almost. Here's the cover of Action #1 as it appeared inside the FFE:
And here's an original:
Aside from the size difference, there are a couple of minor changes:

1. There is no white glare on the front fender in the FFE.
2. The man in the foreground is dripping sweat in the original.
3. There are two loose rocks by the front of the car in the original.
4. The running board is yellow in the original, green in the FFE.

There are a couple more problems with reprints that I can think of offhand.  Sometimes the space allotted for the reprint doesn't match the size of the original, and so some parts are excised.  For example, when ASM #122 first came out, it included this page:
It was a nice little farewell to Gwen, giving us a reason to feel for Peter's loss.  But when the story was reprinted in Marvel Tales #99, that flashback was deleted to get the page count down.

If I recall correctly, DC also deleted sequences from the reprinted second part of a two-part story that had originally served to recap the previous issue, since those scenes were now superfluous.

DC also changed the artwork on the story about the deaths of Jonathan and Martha Kent.  As I discussed a couple years back, DC had printed the story in 1964 or so, with the Kents as oldsters.  But in Superboy  #145, the Kents were suddenly transformed by an alien TV producer, appearing now as a couple of thirty-somethings.  Thus, when the story of their passing was reprinted, their faces had to be redrawn to make them younger.

Overall, while reprints are often a cheap way to fill in the blanks of your knowledge of a character, always be aware that what you are reading may not be completely what appeared in the original.

Any other examples of reprint problems?  I know, for example, that sometimes DC had their artists trace over old stories in order to reprint them; the Alfred origin in Batman #216 is an example of this.

Update: David's Amazing Adventures points out a coloring change in a reprint of the Thor origin story.

Update II: Scott Edelman notices a change in Spiderman's origin that took place between Amazing Fantasy #15 and ASM #1. BTW, I think the next time Spidey's origin was retold was in ASM Annual #1, and they went back to the Amazing Fantasy version.
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